Online and Multiplayer features in Atlas Fallen include all available information and features when accessing Multiplayer, Coop and Online mode on Atlas Fallen. This page offers how to gain access to different multiplayer modes if availabe, how players can interact with each other in cooperative play and how the campaign is adjusted when playing in a party. This includes information on how loot is distributed and how objectives are made in cooperated play.
Atlas Fallen Online & Multiplayer
What We Know So Far on Atlas Fallen
How is Loot divided in Atlas Fallen Coop?
Loot items are shared when they become available and would not need to be picked up when they become available making for it to be automatic.
Coop Progression in Atlas Fallen
- Coop host keeps all world progress done during the session. For example, destroyed statues and etc.
- If the guest has higher progression than the host, then the guest only gains character progression but not any changes in their world state.
- If the host is more progressed no Character or World progression would be available
Difficulty Levels in Coop
Players in the same party can select their own different difficulties which can be modified at anytime without restarting a game session.
How to unlock Cooperative Gameplay
Cooperative Gameplay is unlocked at the start of your first Main Quest a pop up will state that Cooperative gameplay is now possible and you can invite a friend to join your game via the co-op tab in the menu.
Atlas Fallen Cooperative Play Mechanics
Cooperative play is one of the main features that was seen during the initial cinematic trailer preview. Atlas Fallen is expected to be fully cooperative play compatible without the need to unlock the feature or reach any summoning areas. This includes the main campaign and quests.
Atlas Coop is designed as a single-player game with the optional coop mode using the principle of plug and play. With Players being able to jump in and out into other players' worlds and joining them in their own game.
Coop Features
- Loot items are shared when they become available and would not need to be picked up when they become available making for it to be automatic.
- Coop players are not required to be in the same area and are granted the freedom to freely explore the map away from each other.
- On Party Sizes, As of released gameplay footage. Only one other person has been confirmed for now. It relies on an invite system (using the Steam friends functionality in gameplay footage) and has no progression/level requirements in allowing to join.
- The Full game can almost be played with a coop buddy. Developers has confirmed almost all parts of the game allow for coop except for the introduction sequence.
- Coop allows for Synergistic builds to be more specialised
- Monsters will be more aggressive and tougher for Coop. Adjusted for the added player. Difficulty in coop can be adjusted at any time.