Weapons in Atlas Fallen are pieces of offensive equipment that are used by the player's character to inflict damage on Enemies and Bosses. Atlas Fallen features three weapons, the Dunecleaver, Sandwhip, and Knuckledust. Each of these weapons has its own set of moves and combos, and you can also only equip two of these weapons at a time, this was designed to let you choose the best melee weapon that fits your playstyle depending on the situation.

Atlas Fallen Review

 
 
 
 
 
 
 
 

 

Atlas Fallen Weapons Guide Quick Navigation

Click to jump to a specific section of the page

 

Atlas Fallen All Weapons

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Dunecleaver

Weapon Type: Hammer and Axe

When Wraith became as large as desert hills, an equivalent force was needed to face them, The Dunecleaver shapes the sand into warhammers and blades to shatter its foes.

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Sandwhip

Weapon Type: Whip and Sword

The whip and the sword, oppression and rebellion. The Sandwhip Shapes the sand into weapons of both the oppressed and their oppressor, in order to restore balance

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Knuckledust

Weapon Type: Fists

Sometimes all we have to defend ourselves are our bare hands. Knuckle Dust shapes sands into iron fists capable of taking down even the biggest of foes, with the right skills.

 

Atlas Fallen Weapons Guide

Atlas Fallen Weapon Types

Your main equipment piece in Atlas Fallen will rely on the Gauntlet. The Gauntlet will have the ability to shift into the available weapon pieces in the game which will consist of 3 diverse weapon types, a Whip, Cleaver, and Fist type weapons known as the Dunecleaver, Sandwhip, and Knuckledust in the game. However, these weapons will not be readily available at the start of the game and players will need to collect Shards and Catalyzer Pieces to reforge the Gauntlet in order to gain access to the different weapon equipment. 

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Weapon Mechanics in Atlas Fallen 

Players can equip up to two of the three weapons at a time and since there are three main weapon types in Atlas Fallen, its dynamic depends heavily on the available upgrades that will strengthen or grant additional abilities to each weapon type. Each Weapon will have a set of unique combat moves and two Ascensions. This means your weapons can grow and evolve during your combat engagements making players adjust to the dynamic changes as the combat interaction progresses. 

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Which Weapon Should You Equip? 

Atlas Fallen Sandwhip

The Sandwhip is a weapon specialized for quick attacks that works decently in both and close and mid-range combat. It works as a dagger when the whip is not extended. This weapon is good for building up the momentum bar, you can also use this weapon for crowd control and grapple onto enemies as well as crystallize them to stop them in their place. Once the enemies are crystallized, you can switch to the Hammer to shatter the crystallized enemies.

 

Atlas Fallen Dunecleaver

The Dunecleaver is a heavy weapon capable of dealing massive damage, as well as shattering crystallized enemies when performing a shattering attack. It is a heavy equipment piece that deals AoE attacks to clear a number of enemies as long as they are within range. Because of its weight, it is a bit on the slow side but the weapon has a high damage output perfect for AoE attacks and crowd control. This weapon works in tandem with the Whip, as you use the sword whip to build up the momentum bar and crystallize enemies, you can switch to this weapon to deal the shattering blow and deal massive damage to crystallized enemies.zz

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Atlas Fallen Knuckledust

The Knuckledust is a quick-hitting weapon that deals decent enough damage to enemies. This weapon isn't really effective when facing a group of enemies as it is designed specifically for one-on-one encounters, ideally used when facing special types or stronger enemies or when fighting a boss. 

 

Atlas Fallen Gauntlet Guide

What is the Gauntlet? 

The Gauntlet is the main initial equipment piece in the game that features in Atlas Fallen. This was first seen during the revealed cinematic trailer and is a vital piece to the Lore and fantasy environment. With the Gauntlet, players are able to manipulate their surroundings, especially the sand. This is what forms the shape-shifting weapons that make up our hero's kit. These weapons are formed by densely packed sand by using the Gauntlet.

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The Gauntlet will be the center of your Build and your main source of power that will allow you to face large Foes, equip Essence Stones, gain Momentum, equip Weapons, cross over large gaps and trenches, and manipulate the sand around you for easier traversal and exploration. The Gauntlet gives you a fighting chance against great wraiths you may encounter through exploration. With the Gauntlet, you the ability to perform additional attacks and abilities like Shatter, which can crystallise Wraiths, perform Aerial attacks, Slam and Launch attacks. You can view and customize details and abilities on your Gauntlet from the Gauntlet menu or the Gauntlet Upgrades option at any Anvil

 

Momentum in Atlas Fallen

With the Gauntlet, the Unnamed character can now generate Momentum by hitting and defeating foes. Momentum increases the damage you deal, but all the damage you receive. Momentum allows your Weapons and attacks to grow through a process called Ascension, which can cause great Shatter attacks which will crystallise foes. 

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Momentum is measured by a gauge that can be upgraded with Essence Dust.  Essence dust is gained from defeating foes and progressing through differed Quests. An Upgraded Momentum gauge will allow you to fit in more Essence Stones in different Tier sockets, giving you additional passive or Active abilities during Combat.

How to Get the Gauntlet in Atlas Fallen? 

Players will not initially start the game with the Gauntlet. The Gauntlet is eventually obtained by following and progressing through the Main Quest of the game. You will undergo a short prologue before Character Creation then you will be able to begin your first Main Quest, The Essence Caravan. Complete your tasked objectives during this quest until you eventually are introduced to the Gauntlet along with an initial Weapon as part of the story. 

 

Gauntlet Upgrades 

There will be Gaunlet Upgrades that can be unlocked. Collect the required Materials in order to unlock these upgrades and gain additional abilities that will allow your character performs additional maneuvers like Air Dash and Unearth. 

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Players will be walked through how to Upgrade the Gauntlet after obtaining it and going through the natural Main Quest storyline. Players will have the task to make the initial upgrades in Reforging the Gauntlet where you will learn about the different Gauntlet pieces, and the Materials required for each upgrade then how to upgrade them. After obtaining all the required Materials, players will need to reach any Anvil, to make the Gauntlet upgrade there. Players will also be able to Restore Health and their Idol, make Armour and Momentum Gauge Upgrades, and modify their Perks at any Anvil. 

 

Gauntlet Upgrade Materials

As you progress through the main game, Nyaal will lead you to your initial Gauntlet pieces such as the Enhanced Dash Piece or the Enhanced Raise Piece which each require the related Shards in order to be able to Upgrade your Gauntlet.

  • Enhanced Dash Piece: Enhanced Dash Shards x3
  • Enhanced Raise Piece: Unearth Shard x3

 

Atlas Fallen Weapon Ascension and Combat Moves

Dunecleaver
Sandwhip
Knuckledust

 

Dunecleaver Ascension and Combat Moves


State: Default

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This is the default state of the Dunecleaver before Ascension. When you generate enough Momentum, your weapons grow in size and power, and your moveset transforms. This is known as Ascending.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Dunecleaver Default Combat Moves


Cleaving Dune Combo: Regular 4-Hit combo that ends in a lateral sweep.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Pounding Dune Combo: Advanced 4-hit combo with high impact and area damage, ending with a powerful zone strike.

  • Button Combination: (HOLD) ▢ + ▢ + ▢ + ▢

Swift Dune Strike: Quick hammer hit available after a dodge roll or an air dash.

  • Button Combination: After Evading,  ▢

Double Dune Strike: 2-time hammer strike with high impact, available after doing 2 or more hits from another weapon.

  • Button Combination: After two or more hits with another weapon + ▢

Dune Shatter: Strong attack which consumes accumulated momentum.

  • Button Combination: L2 + R2

Cleaving Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Dune Fracture: Dive down from the skies with a devastating slam, damage increases based on how long you fall. Requires being airborne.

  • Button Combination: R2

 

State: First Ascension

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This is the First Ascension state. Generate enough Momentum during Combat to trigger the first Ascension state and your default weapon will evolve, strengthening its damage and empowering the weapon's moves.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The First Ascension condition will revert back to its Default state if your Momentum is below the second section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Dunecleaver First Ascension Combat Moves


Cleaving Dune Combo: Regular 4-Hit combo that ends in a lateral sweep.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Pounding Dune Combo: Advanced 4-hit combo with high impact and area damage, ending with a powerful zone strike.

  • Button Combination: (HOLD) ▢ + ▢ + ▢ + ▢

Swift Dune Strike: Quick hammer hit available after a dodge roll or an air dash.

  • Button Combination: After Evading,  ▢

Cleaving Sand Slide: Powerful hammer jump strike to get out of sand sliding into combat.

  • Button Combination: During Sand Sliding ▢

Double Dune Strike: 2-time hammer strike with high impact, available after doing 2 or more hits from another weapon.

  • Button Combination: After two or more hits with another weapon + ▢

Two-Handed Dune Shatter: Earth-shaking attack which consumes the accumulated momentum.

  • Button Combination: L2 + R2

Cleaving Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Dune Fracture: Dive down from the skies with a devastating slam, damage increases based on how long you fall. Requires being airborne.

  • Button Combination: R2

 

State: Second Ascension

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This is the second and final Ascension state that is achieved by generating enough Momentum to reach the third section of your Momentum gauge.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The Second Ascension condition will revert back to its First Ascension if your Momentum is below the third section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Dunecleaver Second Ascension Combat Moves


Cleaving Dune Combo: Regular 4-Hit combo that ends in a lateral sweep.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Pounding Dune Combo: Advanced 4-hit combo with high impact and area damage, ending with a powerful zone strike.

  • Button Combination: (HOLD) ▢ + ▢ + ▢ + ▢

Swift Dune Strike: Quick hammer hit available after a dodge roll or an air dash.

  • Button Combination: After Evading,  ▢

Cleaving Sand Slide: Powerful hammer jump strike to get out of sand sliding into combat.

  • Button Combination: During Sand Sliding ▢

Double Dune Strike: 2-time hammer strike with high impact, available after doing 2 or more hits from another weapon.

  • Button Combination: After two or more hits with another weapon + ▢

Meteor Dune Shatter: God-crushing strike that consumes the accumulated momentum.

  • Button Combination: L2 + R2

Cleaving Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Dune Fracture: Dive down from the skies with a devastating slam, damage increases based on how long you fall. Requires being airborne.

  • Button Combination: R2

Sandwhip Ascension and Combat Moves


State: Default

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This is the default state of the Sandwhip weapon before Ascension. When you generate enough Momentum, your weapons grow in size and power, and your moveset transforms. This is known as Ascending.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Sandwhip Default Combat Moves


Crescent Whip Combo: Long-range-3-hit combo finishing with a downwards vertical slash.

  • Button Combination: ▢ + ▢ + ▢

Sand Sting Combo: Short-range-3-hit dagger combo, the third hit will steal momentum from the enemy over time. Only available after performing a sword hook or after a counterattack.

  • Button Combination: ▢ + ▢ + ▢

Sandwhip Hook: Powerful move allowing you to propel yourself into a target.

  • Button Combination: (HOLD)  ▢

Sharpened Sand Spin: Small spin with the dagger, creating a small area of damage.

  • Button Combination: After evading ▢

Whipping Sand Slide: Long-range powerful whip vertical slash to get out of sand slide into combat.

  • Button Combination: During Sand Sliding ▢

Whip Backspin: Back dash whirlwind, creating a large area of damage and throwing you a few meters behind. Available with the same inputs as the Sword Hook during the dagger combo or immediately after a sword hook.

  • Button Combination: (HOLD)  ▢

Whip Shatter: Strong attack which consumes the accumulated momentum.

  • Button Combination: L2+R2

Sand Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Spinning Whip Fracture: Downward whirlwind damaging enemies as you fall, with a final slam on the ground. Requires being airborne.

  • Button Combination: R2

 

State: First Ascension

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This is the First Ascension state. Generate enough Momentum during Combat to trigger the first Ascension state and your default weapon will evolve into this state, strengthening its damage and empowering the weapon's moves.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The First Ascension condition will revert back to its Default state if your Momentum is below the second section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Sandwhip First Ascension Combat Moves


Crescent Whip Combo: Long-range-3-hit combo finishing with a downwards vertical slash.

  • Button Combination: ▢ + ▢ + ▢

Sand Sting Combo: Short-range-3-hit dagger combo, the third hit will steal momentum from the enemy over time. Only available after performing a sword hook or after a counterattack.

  • Button Combination: ▢ + ▢ + ▢

Sandwhip Hook: Powerful move allowing you to propel yourself into a target.

  • Button Combination: (HOLD)  ▢

Sharpened Sand Spin: Small spin with the dagger, creating a small area of damage.

  • Button Combination: After evading ▢

Whipping Sand Slide: Long-range powerful whip vertical slash to get out of sand slide into combat.

  • Button Combination: During Sand Sliding ▢

Whip Backspin: Back dash whirlwind, creating a large area of damage and throwing you a few meters behind. Available with the same inputs as the Sword Hook during the dagger combo or immediately after a sword hook.

  • Button Combination: (HOLD)  ▢

Sand Blade Shatter: Brutal strike which consumes accumulated momentum.

  • Button Combination: L2+R2

Sand Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Spinning Whip Fracture: Downward whirlwind damaging enemies as you fall, with a final slam on the ground. Requires being airborne.

  • Button Combination: R2

 

State: Second Ascension

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This is the second and final Ascension state that is achieved by generating enough Momentum to reach the third section of your Momentum gauge.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The Second Ascension condition will revert back to its First Ascension if your Momentum is below the third section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Sandwhip Second Ascension Combat Moves


Crescent Whip Combo: Long-range-3-hit combo finishing with a downwards vertical slash.

  • Button Combination: ▢ + ▢ + ▢

Sand Sting Combo: Short-range-3-hit dagger combo, the third hit will steal momentum from the enemy over time. Only available after performing a sword hook or after a counterattack.

  • Button Combination: ▢ + ▢ + ▢

Sandwhip Hook: Powerful move allowing you to propel yourself into a target.

  • Button Combination: (HOLD)  ▢

Sharpened Sand Spin: Small spin with the dagger, creating a small area of damage.

  • Button Combination: After evading ▢

Whipping Sand Slide: Long-range powerful whip vertical slash to get out of sand slide into combat.

  • Button Combination: During Sand Sliding ▢

Whip Backspin: Back dash whirlwind, creating a large area of damage and throwing you a few meters behind. Available with the same inputs as the Sword Hook during the dagger combo or immediately after a sword hook.

  • Button Combination: (HOLD)  ▢

Storm Whip Shatter: World splitting strike which consumes the accumulated momentum.

  • Button Combination: L2+R2

Sand Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Spinning Whip Fracture: Downward whirlwind damaging enemies as you fall, with a final slam on the ground. Requires being airborne.

  • Button Combination: R2

Knuckledust Ascension and Combat Moves


State: Default

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This is the default state of the Knuckledust weapon before Ascension. When you generate enough Momentum, your weapons grow in size and power, and your moveset transforms. This is known as Ascending.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Knuckledust Default Combat Moves


Knuckle Strike Combo: Very short-range, high-speed, 4-hit combo of quick hits with giant sand fists.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Powered Knuckle Dash: A long charge followed by a big leap towards the enemy, generating devastation damage.

  • Button Combination: (HOLD)  ▢

Striking Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After evading ▢

Striking Sand Slide: Enormous double fist jump attack to end sand sliding into combat.

  • Button Combination: During Sand Sliding ▢

Brutal Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After two or more hits with another weapon + ▢

Dust Shatter: Strong attack which consumes the accumulated momentum.

  • Button Combination: L2+R2

Knuckle Swirl: A powerful uppercut attack, placing you in the air after completion. Requires being grounded.

  • Button Combination: R2

Dust Fracture: A gigantic slam from the skies, causing more damage based on how high the attack is launched from. Requires being airborne.

  • Button Combination: R2

 

State: First Ascension

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This is the First Ascension state. Generate enough Momentum during Combat to trigger the first Ascension state and your default weapon will evolve, strengthening its damage and empowering the weapon's moves.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The First Ascension condition will revert back to its Default state if your Momentum is below the second section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Knuckledust First Ascension Combat Moves


Knuckle Strike Combo: Very short-range, high-speed, 4-hit combo of quick hits with giant sand fists.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Powered Knuckle Dash: A long charge followed by a big leap towards the enemy, generating devastation damage.

  • Button Combination: (HOLD)  ▢

Striking Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After evading ▢

Striking Sand Slide: Enormous double fist jump attack to end sand sliding into combat.

  • Button Combination: During Sand Sliding ▢

Brutal Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After two or more hits with another weapon + ▢

Sonic Dust Shatter: Unleashed barrage of attacks which consumes the accumulated momentum.

  • Button Combination: L2+R2

Knuckle Swirl: A powerful uppercut attack, placing you in the air after completion. Requires being grounded.

  • Button Combination: R2

Dust Fracture: A gigantic slam from the skies, causing more damage based on how high the attack is launched from. Requires being airborne.

  • Button Combination: R2

 

State: Second Ascension

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This is the second and final Ascension state that is achieved by generating enough Momentum to reach the third section of your Momentum gauge.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The Second Ascension condition will revert back to its First Ascension if your Momentum is below the third section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Knuckledust Second Ascension Combat Moves


Knuckle Strike Combo: Very short-range, high-speed, 4-hit combo of quick hits with giant sand fists.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Powered Knuckle Dash: A long charge followed by a big leap towards the enemy, generating devastation damage.

  • Button Combination: (HOLD)  ▢

Striking Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After evading ▢

Striking Sand Slide: Enormous double fist jump attack to end sand sliding into combat.

  • Button Combination: During Sand Sliding ▢

Brutal Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After two or more hits with another weapon + ▢

Thousand Strikes Shatter: Series of dimension-shattering attacks which consume the accumulated momentum.

  • Button Combination: L2+R2

Knuckle Swirl: A powerful uppercut attack, placing you in the air after completion. Requires being grounded.

  • Button Combination: R2

Dust Fracture: A gigantic slam from the skies, causing more damage based on how high the attack is launched from. Requires being airborne.

  • Button Combination: R2



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