Gauntlet in Atlas Fallen is the main equipment piece introduced into the game from the initial trailer announcement. This Gauntlet is the main part of the game's Lore and will be the main item tied to the game's Weapons, unique abilities, and skills. The Gauntlet in the game is what affects the weapon's Shape-shifting abilities as well as what allows large interaction in the environment as well such as moving and fixing bridges to secure a path, as seen in the initial cinematic trailer. Everything to know about the Gauntlet, information, upgrades and secrets will be found below. 

Atlas Fallen Review

 
 
 
 
 
 
 
 

Atlas Fallen Gameplay Impressions

 
 
 
 
 
 
 
 

 

Atlas Fallen Gauntlet 

What is the Gauntlet? 

The Gauntlet is the main initial equipment piece in the game that features in Atlas Fallen. This was first seen during the revealed cinematic trailer and is a vital piece to the Lore and fantasy environment. With the Gauntlet, players are able to manipulate their surroundings, especially the sand. This is what forms the shape-shifting weapons that make up our hero's kit. These weapons are formed by densely packed sand by using the Gauntlet.

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The Gauntlet will be the center of your Build and your main source of power that will allow you to face large Foes, equip Essence Stones, gain Momentum, equip Weapons, cross over large gaps and trenches and manipulate the sand around you for easier traversal and exploration. The Gauntlet gives you a fighting chance against great wraiths you may encounter through exploration. With the Gauntlet, you the ability to perform additional attacks and abilities like Shatter, which can crystallise Enemies, perform Aerial attacks, Slam and Launch attacks. You can view and customize details and abilities on your Gauntlet from the Gauntlet menu or the Gauntlet Upgrades option at any Anvil

Gauntlet Weapons & Equipment

The Gauntlet shapes all your Weapons and allows them to evolve and grow during combat through a process called Ascension. With this process, players will gain access to the three main Weapons, the Dunecleaver, Sandwhip and Knuckledust, and will be able to use their two additional ascension forms once they are unlocked by gaining Momentum.  

 

How to Get the Gauntlet in Atlas Fallen? 

Players will not initially start the game with the Gauntlet. The Gauntlet is eventually obtained by following and progressing through the Main Quest of the game. You will undergo a short prologue before Character Creation then you will be able to begin your first Main QuestThe Essence Caravan. Complete your tasked objectives during this quest until you eventually are introduced to the Gauntlet along with an initial Weapon as part of the story. 

 

Essence Stones in Atlas Fallen

Equipping Essence Stones

Essence Stones can be equipped and edited from the Gauntlet menu where you can sort all your collected Essence Stones and view all your Tier Slots. You will have three Tiers that they can be sorted into and each tier will have four available slots. 

 

Types of Essence Stones

Essence Stones are sorted into the types of Buffs and effects they provide according to their color.

Upgrading Essence Stones Atlas Fallen

All Essence Stones and their upgrades can be accessed from the Gauntlet Menu. The upgrade section lists out the next available upgrade and displays the next located upgrade. On the bottom right corner is the list of Resources required to make that upgrade. 

gauntlet menu atlas fallen wiki guide 300px min

 

Gauntlet Weapons in Atlas Fallen

Atlas Fallen All Weapons

dunecleaver weapon atlas fallen wiki guide render 250px
Dunecleaver

Weapon Type: Hammer and Axe

When Wraith became as large as desert hills, an equivalent force was needed to face them, The Dunecleaver shapes the sand into warhammers and blades to shatter its foes.

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Sandwhip

Weapon Type: Whip and Sword

The whip and the sword, oppression and rebellion. The Sandwhip Shapes the sand into weapons of both the oppressed and their oppressor, in order to restore balance

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Knuckledust

Weapon Type: Fists

Sometimes all we have to defend ourselves are our bare hands. Knuckle Dust shapes sands into iron fists capable of taking down even the biggest of foes, with the right skills.

 

Dunecleaver
Sandwhip
Knuckledust

 

Dunecleaver Ascension and Combat Moves


State: Default

duncleaver default weapons atlas fallen wiki guide 200px infobox

This is the default state of the Dunecleaver before Ascension. When you generate enough Momentum, your weapons grow in size and power, and your moveset transforms. This is known as Ascending.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Dunecleaver Default Combat Moves


Cleaving Dune Combo: Regular 4-Hit combo that ends in a lateral sweep.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Pounding Dune Combo: Advanced 4-hit combo with high impact and area damage, ending with a powerful zone strike.

  • Button Combination: (HOLD) ▢ + ▢ + ▢ + ▢

Swift Dune Strike: Quick hammer hit available after a dodge roll or an air dash.

  • Button Combination: After Evading,  ▢

Double Dune Strike: 2-time hammer strike with high impact, available after doing 2 or more hits from another weapon.

  • Button Combination: After two or more hits with another weapon + ▢

Dune Shatter: Strong attack which consumes accumulated momentum.

  • Button Combination: L2 + R2

Cleaving Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Dune Fracture: Dive down from the skies with a devastating slam, damage increases based on how long you fall. Requires being airborne.

  • Button Combination: R2

 

State: First Ascension

duncleaver first ascension weapons atlas fallen wiki guide 200px

This is the First Ascension state. Generate enough Momentum during Combat to trigger the first Ascension state and your default weapon will evolve, strengthening its damage and empowering the weapon's moves.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The First Ascension condition will revert back to its Default state if your Momentum is below the second section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Dunecleaver First Ascension Combat Moves


Cleaving Dune Combo: Regular 4-Hit combo that ends in a lateral sweep.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Pounding Dune Combo: Advanced 4-hit combo with high impact and area damage, ending with a powerful zone strike.

  • Button Combination: (HOLD) ▢ + ▢ + ▢ + ▢

Swift Dune Strike: Quick hammer hit available after a dodge roll or an air dash.

  • Button Combination: After Evading,  ▢

Cleaving Sand Slide: Powerful hammer jump strike to get out of sand sliding into combat.

  • Button Combination: During Sand Sliding ▢

Double Dune Strike: 2-time hammer strike with high impact, available after doing 2 or more hits from another weapon.

  • Button Combination: After two or more hits with another weapon + ▢

Two-Handed Dune Shatter: Earth-shaking attack which consumes the accumulated momentum.

  • Button Combination: L2 + R2

Cleaving Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Dune Fracture: Dive down from the skies with a devastating slam, damage increases based on how long you fall. Requires being airborne.

  • Button Combination: R2

 

State: Second Ascension

duncleaver second ascension weapons atlas fallen wiki guide 200px

This is the second and final Ascension state that is achieved by generating enough Momentum to reach the third section of your Momentum gauge.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The Second Ascension condition will revert back to its First Ascension if your Momentum is below the third section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Dunecleaver Second Ascension Combat Moves


Cleaving Dune Combo: Regular 4-Hit combo that ends in a lateral sweep.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Pounding Dune Combo: Advanced 4-hit combo with high impact and area damage, ending with a powerful zone strike.

  • Button Combination: (HOLD) ▢ + ▢ + ▢ + ▢

Swift Dune Strike: Quick hammer hit available after a dodge roll or an air dash.

  • Button Combination: After Evading,  ▢

Cleaving Sand Slide: Powerful hammer jump strike to get out of sand sliding into combat.

  • Button Combination: During Sand Sliding ▢

Double Dune Strike: 2-time hammer strike with high impact, available after doing 2 or more hits from another weapon.

  • Button Combination: After two or more hits with another weapon + ▢

Meteor Dune Shatter: God-crushing strike that consumes the accumulated momentum.

  • Button Combination: L2 + R2

Cleaving Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Dune Fracture: Dive down from the skies with a devastating slam, damage increases based on how long you fall. Requires being airborne.

  • Button Combination: R2

Sandwhip Ascension and Combat Moves


State: Default

sandwhip default weapons atlas fallen wiki guide 200px

This is the default state of the Sandwhip weapon before Ascension. When you generate enough Momentum, your weapons grow in size and power, and your moveset transforms. This is known as Ascending.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Sandwhip Default Combat Moves


Crescent Whip Combo: Long-range-3-hit combo finishing with a downwards vertical slash.

  • Button Combination: ▢ + ▢ + ▢

Sand Sting Combo: Short-range-3-hit dagger combo, the third hit will steal momentum from the enemy over time. Only available after performing a sword hook or after a counterattack.

  • Button Combination: ▢ + ▢ + ▢

Sandwhip Hook: Powerful move allowing you to propel yourself into a target.

  • Button Combination: (HOLD)  ▢

Sharpened Sand Spin: Small spin with the dagger, creating a small area of damage.

  • Button Combination: After evading ▢

Whipping Sand Slide: Long-range powerful whip vertical slash to get out of sand slide into combat.

  • Button Combination: During Sand Sliding ▢

Whip Backspin: Back dash whirlwind, creating a large area of damage and throwing you a few meters behind. Available with the same inputs as the Sword Hook during the dagger combo or immediately after a sword hook.

  • Button Combination: (HOLD)  ▢

Whip Shatter: Strong attack which consumes the accumulated momentum.

  • Button Combination: L2+R2

Sand Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Spinning Whip Fracture: Downward whirlwind damaging enemies as you fall, with a final slam on the ground. Requires being airborne.

  • Button Combination: R2

 

State: First Ascension

sandwhip first ascension weapons atlas fallen wiki guide 200px

This is the First Ascension state. Generate enough Momentum during Combat to trigger the first Ascension state and your default weapon will evolve into this state, strengthening its damage and empowering the weapon's moves.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The First Ascension condition will revert back to its Default state if your Momentum is below the second section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Sandwhip First Ascension Combat Moves


Crescent Whip Combo: Long-range-3-hit combo finishing with a downwards vertical slash.

  • Button Combination: ▢ + ▢ + ▢

Sand Sting Combo: Short-range-3-hit dagger combo, the third hit will steal momentum from the enemy over time. Only available after performing a sword hook or after a counterattack.

  • Button Combination: ▢ + ▢ + ▢

Sandwhip Hook: Powerful move allowing you to propel yourself into a target.

  • Button Combination: (HOLD)  ▢

Sharpened Sand Spin: Small spin with the dagger, creating a small area of damage.

  • Button Combination: After evading ▢

Whipping Sand Slide: Long-range powerful whip vertical slash to get out of sand slide into combat.

  • Button Combination: During Sand Sliding ▢

Whip Backspin: Back dash whirlwind, creating a large area of damage and throwing you a few meters behind. Available with the same inputs as the Sword Hook during the dagger combo or immediately after a sword hook.

  • Button Combination: (HOLD)  ▢

Sand Blade Shatter: Brutal strike which consumes accumulated momentum.

  • Button Combination: L2+R2

Sand Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Spinning Whip Fracture: Downward whirlwind damaging enemies as you fall, with a final slam on the ground. Requires being airborne.

  • Button Combination: R2

 

State: Second Ascension

sandwhip second ascension weapons atlas fallen wiki guide 200px

This is the second and final Ascension state that is achieved by generating enough Momentum to reach the third section of your Momentum gauge.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The Second Ascension condition will revert back to its First Ascension if your Momentum is below the third section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Sandwhip Second Ascension Combat Moves


Crescent Whip Combo: Long-range-3-hit combo finishing with a downwards vertical slash.

  • Button Combination: ▢ + ▢ + ▢

Sand Sting Combo: Short-range-3-hit dagger combo, the third hit will steal momentum from the enemy over time. Only available after performing a sword hook or after a counterattack.

  • Button Combination: ▢ + ▢ + ▢

Sandwhip Hook: Powerful move allowing you to propel yourself into a target.

  • Button Combination: (HOLD)  ▢

Sharpened Sand Spin: Small spin with the dagger, creating a small area of damage.

  • Button Combination: After evading ▢

Whipping Sand Slide: Long-range powerful whip vertical slash to get out of sand slide into combat.

  • Button Combination: During Sand Sliding ▢

Whip Backspin: Back dash whirlwind, creating a large area of damage and throwing you a few meters behind. Available with the same inputs as the Sword Hook during the dagger combo or immediately after a sword hook.

  • Button Combination: (HOLD)  ▢

Storm Whip Shatter: World splitting strike which consumes the accumulated momentum.

  • Button Combination: L2+R2

Sand Swirl: Powerful whirlwind that brings the character in the air while damaging all nearby enemies. Requires being grounded.

  • Button Combination: R2

Spinning Whip Fracture: Downward whirlwind damaging enemies as you fall, with a final slam on the ground. Requires being airborne.

  • Button Combination: R2

Knuckledust Ascension and Combat Moves


State: Default

knuckledust default weapons atlas fallen wiki guide 200px

This is the default state of the Knuckledust weapon before Ascension. When you generate enough Momentum, your weapons grow in size and power, and your moveset transforms. This is known as Ascending.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Knuckledust Default Combat Moves


Knuckle Strike Combo: Very short-range, high-speed, 4-hit combo of quick hits with giant sand fists.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Powered Knuckle Dash: A long charge followed by a big leap towards the enemy, generating devastation damage.

  • Button Combination: (HOLD)  ▢

Striking Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After evading ▢

Striking Sand Slide: Enormous double fist jump attack to end sand sliding into combat.

  • Button Combination: During Sand Sliding ▢

Brutal Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After two or more hits with another weapon + ▢

Dust Shatter: Strong attack which consumes the accumulated momentum.

  • Button Combination: L2+R2

Knuckle Swirl: A powerful uppercut attack, placing you in the air after completion. Requires being grounded.

  • Button Combination: R2

Dust Fracture: A gigantic slam from the skies, causing more damage based on how high the attack is launched from. Requires being airborne.

  • Button Combination: R2

 

State: First Ascension

knuckledust first ascension weapons atlas fallen wiki guide 200px

This is the First Ascension state. Generate enough Momentum during Combat to trigger the first Ascension state and your default weapon will evolve, strengthening its damage and empowering the weapon's moves.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The First Ascension condition will revert back to its Default state if your Momentum is below the second section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Knuckledust First Ascension Combat Moves


Knuckle Strike Combo: Very short-range, high-speed, 4-hit combo of quick hits with giant sand fists.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Powered Knuckle Dash: A long charge followed by a big leap towards the enemy, generating devastation damage.

  • Button Combination: (HOLD)  ▢

Striking Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After evading ▢

Striking Sand Slide: Enormous double fist jump attack to end sand sliding into combat.

  • Button Combination: During Sand Sliding ▢

Brutal Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After two or more hits with another weapon + ▢

Sonic Dust Shatter: Unleashed barrage of attacks which consumes the accumulated momentum.

  • Button Combination: L2+R2

Knuckle Swirl: A powerful uppercut attack, placing you in the air after completion. Requires being grounded.

  • Button Combination: R2

Dust Fracture: A gigantic slam from the skies, causing more damage based on how high the attack is launched from. Requires being airborne.

  • Button Combination: R2

 

State: Second Ascension

knuckledust second ascension weapons atlas fallen wiki guide 200px

This is the second and final Ascension state that is achieved by generating enough Momentum to reach the third section of your Momentum gauge.

Momentum starts to deplete if you are out of combat and if you are hit by blue enemy attacks. The Second Ascension condition will revert back to its First Ascension if your Momentum is below the third section of the Momentum Gauge.

NOTE: The input represents the status if the weapon type was equipped as the main weapon.

Knuckledust Second Ascension Combat Moves


Knuckle Strike Combo: Very short-range, high-speed, 4-hit combo of quick hits with giant sand fists.

  • Button Combination: ▢ + ▢ + ▢ + ▢

Powered Knuckle Dash: A long charge followed by a big leap towards the enemy, generating devastation damage.

  • Button Combination: (HOLD)  ▢

Striking Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After evading ▢

Striking Sand Slide: Enormous double fist jump attack to end sand sliding into combat.

  • Button Combination: During Sand Sliding ▢

Brutal Knuckle Jump: Huge jump punch creating a high amount of damage.

  • Button Combination: After two or more hits with another weapon + ▢

Thousand Strikes Shatter: Series of dimension-shattering attacks which consume the accumulated momentum.

  • Button Combination: L2+R2

Knuckle Swirl: A powerful uppercut attack, placing you in the air after completion. Requires being grounded.

  • Button Combination: R2

Dust Fracture: A gigantic slam from the skies, causing more damage based on how high the attack is launched from. Requires being airborne.

  • Button Combination: R2



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