Tainted Essence Stones are a category of Essence Stones in Atlas Fallen. These are the abilities and powers that can be equipped onto your Gauntlet that will grant unique skills in Combat. Tainted Essence Stones are stronger than regular stones, but come with a downside. They are represented with black effects on the icon. These stones can be obtained through defeating an elite foe. These Essence Stones can then also be upgraded, improving an aspect of the ability such as increasing damage, increasing the Area of Effect, duration, adding Damage over Time, and so on. Upgrades can be made by acquiring the required Resouces for the upgrade. Resource requirements can also be accessed from the Gauntlet menu and can be tracked.
The Gauntlet in Atlas Fallen
The Gauntlet is the main initial equipment piece in the game that features in Atlas Fallen. This was first seen during the revealed cinematic trailer and is a vital piece to the Lore and fantasy environment. With the Gauntlet, players are able to manipulate their surroundings, especially the sand. The gauntlet will be your main offensive equipment that can be then equipped with additional Essence Stones as they are obtained.
Equipping Essence Stones
Essence Stones can be equipped and edited from the Gauntlet menu where you can sort all your collected Essence Stones and view all your Tier Slots. You will have three Tiers that they can be sorted into and each tier will have four available slots and players will have a total of 151 Essence Stones to collect and choose from.
Types of Essence Stones
Essence Stones are sorted into the types of Buffs and effects they provide according to their color.
- Damage Essence Stones: Essence Stones that affect Damage output.
- Tricks Essence Stones: Has the ability to grant Status Effects upon use
- Momentum Essence Stones: Gain effects that affect Momentum gain or loss
- Healing Essence Stones: Affects Healing and HP
- Survivability Essence Stones: Grants defensive or evasive buffs
- Tainted Essence Stones: Stronger than regular Essence Stones
Upgrading Essence Stones Atlas Fallen
All Essence Stones and their upgrades can be accessed from the Gauntlet Menu. The upgrade section lists out the next available upgrade and displays the next located upgrade. On the bottom right corner is the list of Resources required to make that upgrade.
Essence Stone Fusion Atlas Fallen
Essence Core is the key component to fuse Essence Stones. All larger foes have a chance to drop an Essence Core. Use these to complete formulas for Essence Stone Fusion.
Atlas Fallen all Tainted Essence Stones
Quick Search of All Tainted Essence Stones
Click the header to sort the table.
Name | Tier | Type | Effect |
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Tier 1 | Damage, Tainted | Perform an attack damaging nearby targets, and significantly increase your damage for 7s, during which you continuously lose health. |
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Tier 3 |
Damage, Tainted | Put yourself at 1 health. Your damage is doubled, but you cannot receive any healing for 15s. |
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Tier 1 | Momentum Tainted | Generate a burst of Momentum in exchange for a small portion of your health. |
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Tier 2 | Momentum, Tainted | Gain protection from the next Momentum Drainer attack, and generate Momentum instead. Your Momentum generation is massively reduced while protected. |
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Tier 2 | Survivability, Tainted | Create a barrier for 16s which can absorb a moderate amount of damage. When the barrier is broken, your defense is significantly reduced for 10s. |
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Tier 1 | Damage, Tainted | On a successful parry, damage the attacking foe. Unsuccessful parries reduce your defense for 5s. |
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Tier 1 | Damage, Tainted | Significantly increase your damage, but significantly reduce your defense. |
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Tier 3 | Damage, Tainted | When using an Active Stone, small chance to send out a barrage of projectiles. Your Active Stones have a longer cooldown. |
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Tier 3 | Damage, Tainted | Greatly increase your damage, but you suffer more knockback when getting hit. |
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Tier 1 | Tricks, Tainted | Your Active Stones have a shorter cooldown, but drain a small amount of your health on use. |
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Tier 1 | Momentum,Tainted | Your hits have a moderate chance to generate some Momentum for you and your ally, in exchange for a small portion of your health. |
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Tier 1 | Momentum,Tainted | Massively increase your Momentum generation, but you lose a small amount of Momentum when you get hit. |
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Tier 2 | Momentum,Tainted | Massively increase your Momentum generation, but your Momentum is constantly drained. |
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Tier 1 | Survivability, Tainted | Significantly increase your defense, but you cannot use your Idol for 10s after receiving damage. |
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Tier 2 | Healing, Tainted | Your defense is reduced, but you restore some of your Idol's enegy on a successful parry. |
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Tier 2 | Healing, Tainted | Greatly increase all healing you receive, but reduce your defense for 10s after receiving healing. |
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Tier 3 | Healing, Tainted | When using an Active Stone, moderate chance to restore one of your Idol's charges. Your Active Stones have a longer cooldown. |