Damage Essence Stones are a category of Essence Stones in Atlas Fallen. These are the abilities and powers that can be equipped onto your Gauntlet that will grant unique skills in Combat. Damage Essence Stones affect damage output and grant effects related to Damage. They are represented in red. These stones can be obtained through combat encounters, explorations, or as quest rewards. These Essence Stones can then also be upgraded, improving an aspect of the ability such as increasing damage, increasing the Area of Effect, duration, adding Damage over Time, and so on. Upgrades can be made by acquiring the required Resouces for the upgrade. Resource requirements can also be accessed from the Gauntlet menu and can be tracked.
The Gauntlet in Atlas Fallen
The Gauntlet is the main initial equipment piece in the game that features in Atlas Fallen. This was first seen during the revealed cinematic trailer and is a vital piece to the Lore and fantasy environment. With the Gauntlet, players are able to manipulate their surroundings, especially the sand. The gauntlet will be your main offensive equipment that can be then equipped with additional Essence Stones as they are obtained.
Equipping Essence Stones
Essence Stones can be equipped and edited from the Gauntlet menu where you can sort all your collected Essence Stones and view all your Tier Slots. You will have three Tiers that they can be sorted into and each tier will have four available slots and players will have 151 Essence Stones to choose from.
Types of Essence Stones
Essence Stones are sorted into the types of Buffs and effects they provide according to their color.
- Damage Essence Stones: Essence Stones that affect Damage output
- Tricks Essence Stones: Has the ability to grant Status Effects upon use
- Momentum Essence Stones: Gain effects that affect Momentum gain or loss
- Healing Essence Stones: Affects Healing and HP
- Survivability Essence Stones: Grants defensive or evasive buffs
- Tainted Essence Stones: Stronger than regular Essence Stones
Upgrading Essence Stones Atlas Fallen
All Essence Stones and their upgrades can be accessed from the Gauntlet Menu. The upgrade section lists out the next available upgrade and displays the next located upgrade. On the bottom right corner is the list of Resources required to make that upgrade.
Essence Stone Fusion Atlas Fallen
Essence Core is the key component to fuse Essence Stones. All larger foes have a chance to drop an Essence Core. Use these to complete formulas for Essence Stone Fusion.
Atlas Fallen All Damage Essence Stones
Quick Search of All Damage Essence Stones
Click the header to sort the table.
Name | Tier | Effect |
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Tier 1 | Greatly increase your damage for 12s. |
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Tier 1 | Perform an attack which is stronger for each equipped Damage Stone. |
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Tier 1 | Hurl a hammer at your target, which will travel back to you, damaging everything in its path. |
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Tier 1 | Perform an attack that deals increased damage to slowed and crystallized foes. |
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Tier 1 | Perform an attack with a small chance to instantly execute your target. Chances are increased as the target's health is lower. |
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Tier 1 | Perform an attack damaging nearby targets, and significantly increase your damage for 7s, during which you continuously lose health. |
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Tier 2 | Summon a tornado, slowly following your foes and damaging everything in its path. |
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Tier 2 | Launch a slow projectile towards your foe. The projectile grows significantly in size and power the longer it travels. |
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Tier 2 | Put a Mark on your target lasting 10s. The Marked target receives a significant portion of all damage you deal. |
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Tier 2 | Send out a large explosion, damaging nearby foes and instantly detonating cloned foes. |
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Tier 2 |
Hurl a lance at your target, dealing damage in a small area of effect on impact. |
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Tier 2 |
Launch a high amount of projrectiles in quick succession towards your target. |
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Tier 2 |
Launch and kick your weapon, causing it to spin in large circles damaging nearby foes. |
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Tier 3 |
Perform a powerful spinning attack damaging nearby targets. |
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Tier 3 |
Call down a massive hammer from the sky, striking down and dealing damage in a large area. |
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Tier 3 |
Put yourself at 1 health. Your damage is doubled, but you cannot receive any healing for 15s. |
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Tier 3 |
Perform an attack which has no cooldown when it defeats a foe or destroys a body part. |
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Tier 3 |
Perform a strong attack that interrupts all nearby foes. |
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Tier 3 |
Summon an explosive tornado, damaging and slowing your foes for 8s. |
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Tier 1 | Every 7s automatically fire a burst of target-seeking projectiles. |
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Tier 1 | Perform a strong Counter Attack by attacking right after a successful parry. |
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Tier 1 | Send out a small damaging explosion at the end of your evade and air glide abilities. |
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Tier 1 | Increase your damage for each nearby foe. |
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Tier 1 | When you are below 25% health, significantly increase your damage. |
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Tier 1 | Increase your damage. |
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Tier 1 | On a successful parry, damage the attacking foe. Unsuccessful parries reduce your defense for 5s. |
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Tier 1 | Significantly increase your damage, but significantly reduce your defense. |
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Tier 1 | Increase your damage dealt to airborne foes. |
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Tier 2 | Defeated foes sends out a damaging explosion. |
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Tier 2 | Unlock a powerful final attack for the Dunecleaver's basic combo on ground. |
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Tier 2 | Significantly increase your damage dealt to crystallized foes. |
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Tier 2 | Your Slam attack leaves behind a damaging area of effect for 5s. This effect can occur once every 20s. |
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Tier 2 | Hits with the Dunecleaver's hammer form send out a damaging explosion when hitting the ground. |
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Tier 2 | When using your Idol, greatly increase your damage for 6s. |
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Tier 2 | When you get hit, send out an explosion damaging all nearby foes. |
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Tier 2 | When using an Active Damage Stone, surround yourself with an aura damaging nearby targets for 15s. This effect can occur once every 45s. |
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Tier 2 | Your hits have a small chance to activate the following effect: your weapon attacks launch a damaging projectile for 15s. |
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Tier 2 | Unlock a powerful followup attack for the Knuckledust, after hitting with a fully charged attack. |
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Tier 2 | Destroying one of your foe's body parts deals damage to all of its other body parts. |
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Tier 2 | Your hits apply a small amount of damage to an additional nearby foe. |
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Tier 2 | Increase the damage of your Shatter. |
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Tier 2 | When defeating a foe or destroying a body part, greatly increase your damage for 12s. |
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Tier 3 | Hits with the Dunecleaver add a stack to your foe. When 7 stacks are accumulated, a damaging explosion is sent out and the foe is crystallized. |
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Tier 3 | When defeating two foes or body parts in quick succession, massively increase your damage for 12s. |
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Tier 3 | On a successful parry, send out a barrage of projectiles. This effect can occur every 30s. |
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Tier 3 | Your hits create an area of effect significantly increasing the damage of you and your ally for 10s. This effect can occur once every 20s. |
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Tier 3 | When using an Active Stone, small chance to send out a barrage of projectiles. Your Active Stones have a longer cooldown. |
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Tier 3 | Your Shatter has a moderate chance to become supercharged and deal double damage. |
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Tier 3 | Greatly increase your damage, but you suffer more knockback when getting hit. |
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Tier 3 | When you get hit, the attacking foe receives damage. |
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Tier 3 | After Shattering, leave behind a damaging area of effect lasting 10s. |