The Path to Bastengar

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Type Main Quest
Region Caladrias: Forbidden Lands
Location Caladrias Desert Passage
Starting NPC Mapmaker
Previous Quest The Lost Anvils
Related Quest Reforging the Gauntlet
Next Quest From Beliefs to Trust

The Path to Bastengar is a Main Quest in Atlas Fallen. Main Quests are Quests that follow the main storyline that progresses through the core game. Follow the main objectives to get through the main quest line. This will take players to new Locations, and introduce them to important NPCs. Progress through the main questline to gain rewards and learn new abilities. Activate Nyaal's Sense to display Main Quest objective markers in the world. 

 

Atlas Fallen The Path to Bastengar Information

The Path to Bastengar Quest Description

You passed out. Arif woke you up and told you about a way to the Knights of Bastengar, but the access gate is buried. The unstable gauntlet cannot raise it. Nyaal sensed another piece of the gauntlet in some small ruins nearby that could help. Find it.

 

The Path to Bastengar Quest Objectives

 

The Path to Bastengar Quest Complete Description

You raised the Knights Statues. They seem to have been an old entrance to the stronghold of the Knights of Bastengar. You, Arif, and the villagers of Castrum VII journeyed through, to find what is left of the Knights.

 

Rewards for The Path to Bastengar in Atlas Fallen

 

Atlas Fallen The Path to Bastengar Quest Walkthrough

Find a piece to stabilise the gauntlet

This quest begins directly after The Lost Anvils. Align yourself with the yellow objective marker on your compass bar and head in that direction. You can explore the area on the way. This will eventually lead you to the Caladrias Ruins. 

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Approach the glowing piece in the middle of the ruins and you will trigger a cutscene. which will be followed by a combat sequence against a few wraith Enemies. Clear out the first wave of wraiths and you will be introduced to the Shatter ability. A Mawer and a few more wraiths will appear so you can try to use Shatter on them. Clear out the second wave of wraiths to continue. After clearing the area, you will be able to pick up the Enhanced Dash Piece and then you will be able to activate Nyaal's Senses.

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This will also activate another Main Quest: Reforging the Gauntlet. You will need to advance this quest to proceed with the next objective. 

You found a piece of the gauntlet that will help you stabilize it. You should meet Arif in the nearby settlement once the gauntlet has been reforged to plan the next steps. 

  

Reforging the Gauntlet

  • Find Enhanced Dash Shards (3)

After locating 3 Dash Shards and upgrading your Gauntlet, players will be able to return to this quest for the next objective.

 

Meet Arif in Castrum VII

Head into the Castrum VII. He will be up on a wooden platform. Interact with him to continue. 

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Retrieve the piece in the ruins

Arif told you that a piece of the gauntlet lies in the ruins of the old keep in the west. It might give you enough power to raise the buried gate. Search the ruins. 

Your new marker will be toward the west. Head in that direction, but check the wagons and crevices and slow down once in a while to check for Items and Artefacts. There will be a Horse Figurine (Common) tucked away and a Flint Striker (Common) in the wagon stationed in an area before you reach a gorge. Glide through the sands west till you reach a deep gorge. There will be an Anvil you can raise nearby circled in the image below.

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You will need to double jump and continue to dash across till you reach the other side then you will find yourself at the Shattered Keep. You can find Rod sitting on the edge to the left as you continue to the ruins. You can briefly interact with him for extra dialogue then continue in. 

You will be met with a Diver enemy and a few other Enemies. Clear the wraiths in the area to continue. Continue to clear the area while heading deeper in through the Ground Floor. Make your way into the Shattered Keep Cellars.

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Head deeper into the cellars and you'll eventually sense an Anvil nearby. Take some time to loot the area for a few Artefacts. There is a Colourful Fabric (Common) in a chest and an Instrument (Special) nearby. You can also choose to speak with the Researchers in the cellar.

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When you are done with the cellar, head further in behind the Researchers to the Shattered Keep Cathedral. Check the sides for chests. One chest to the left will have an Essence Core. Head deeper into the Cathedral and you will find the piece you're looking for, an Enhanced Raise Piece.

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Find Unearth Shards (3)

You will be tasked to locate shards for the upgrade, but get ready for the coming Combat Interaction against a level 3 Tailguarder.

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Clear and all the Enemies in the area to continue. Visit the Enemies page for Combat Tips against different wraiths. After your combat encounter, you will receive the Knuckledust, your final Weapon. This next objective will also take you back to the Reforging the Gauntlet Quest. 

 

Reforging the Gauntlet

  • Find Unearth Shards (3)

You will need to hunt down three more Shard Upgrades for Reforging the Gauntlet before you can continue. Once you have collected the necessary Shards for the upgrade and you've made the Raise Gauntlet Upgrade at an Anvil, head back to Castrum VII. 

 

Speak to Arif

Arif will be in the same spot in Castrum VII. Speak to him to gain additional rewards for the quest and to activate the next objective. 

  

Raise the village's gate

With your raise now upgraded, you can raise the village gate. Head over to the gate below and raise it. A cutscene will begin.

 

Defeat the Marauder

Your will need to defeat the Wraith. When the cutscene ends, there will be an anvil you can raise directly in front of you. Follow the marker on your compass to reach the Marauder. The Marauder is a Colossal Wraith. During this combat interaction, smaller Wraiths will appear in the fight as well. For combat tips against the Marauder visit the Marauder page. Clear the Marauder to continue. 

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Unearth the Knights' Gate

You defeated the massive Wraith at the gate, Raise the Kngiths' Statues fro the sand to be able to leave the desert and find the mysterious allies that Arif mentioned. 

The game will lead you you raise the knight's Gate. However, once you go through the gate, you will not be able to return to this region. Make sure you finish your exploration and you are satisfied with your progress before moving on. To find all Landmarks and Activities in the area, follow the guides below. Once you are satisfied with your progress, proceed to unearth the gates. This will be the last objective to the quest. 

Activities: 

Landmarks

Other: 

  

Atlas Fallen The Path to Bastengar Notes & Trivia

  • Notes, Tips, and other Trivia for The Path to Bastengar.

 

 




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